Thursday, January 27, 2011

Draft Report - Jan 15, 2011

- WB Control (5-0, 10-2)
- BR Aggro (5-1, 9-3)
- UG Aggro-Midrange (2-3, 6-8)
- WG Midrange (2-2, 5-5)
- BG Midrange (1-3, 4-7)
- UB Aggro-Control (0-3, 1-6)
- UG (0-3, 0-5)

A varied environment, but with one lone control deck that made it to the top.

WB Control

8 Plains
8 Swamp
Orzhov Basilica

Reassembling Skeleton
Solemn Simulacrum
Ghost Council of Orzhova
Ob Nixilis, the Fallen
Steel Hellkite
Jareth, Leonin Titan
Eternal Dragon

Wayfarer's Bauble
Swords to Plowshares
Skull Fracture
Inquisition of Kozilek
Contagion Clasp
Hymn to Tourach
Crystal Ball
Pulse of the Fields
Icy Manipulator
Wrath of God
Elspeth, Knight-Errant
Night of Souls' Betrayal
Kirtar's Wrath
Profane Command

After several tries, I finally got a good WB control deck! This one is quite versatile, packing answers to pretty much anything, while maintaining a great level of synergy: Reassembling Skeleton, Solemn Simulacrum, Ghost Council of Orzhova and Eternal Dragon go well with Wrath of God and Kirtar's Wrath. Elspeth, Knight-Errant pretty much dominates any game alone, although some two card combos also unbalance the game significantly. Reassembling Skeleton + Ghost Council of Orzhova locked up more than one game, and Profane Command + Solemn Simulacrum is an avalanche of card advantage.

Pulse of the Fields was absolutely awesome for a deck that needs to buy time and hit land drops to work, Contagion was a good emergency switch, and Jareth, Leonin Titan was a great finisher, despite being slow. The discard suite disrupted the opponent's midgame plans often, mainly the broken Hymn to Tourach, as always. All in all, a balanced, powerful deck.

BR Aggro

6 Mountain
8 Swamp
Lavaclaw Reaches
Ghitu Encampment
City of Brass
Dark Depths

Vampire Lacerator
Rakdos Guildmage
Hearth Kami
Dauthi Horror
Vampire Hexmage
Blood Knight
Manic Vandal
Fire Imp
Undead Gladiator
Hypnotic Specter
Avalanche Riders
Hoarding Dragon

Genju of the Spires
Burst Lightning
Flame Slash
Night's Whisper
Searing Blaze
Hammer of Bogardan
Phyrexian Arena
Soul Foundry
Wrecking Ball

Placing second, a deck that's quite the opposite of the previous one. A very aggressive one, with fast creatures, efficient burn and lots of resilience against removal in Genju of the Spires, Lavaclaw Reaches and Ghitu Encampment. It's also the first deck to put together Dark Depths and Vampire Hexmage, a combo that hit the game only once, but promptly won it, from a very bad position, when it did. Also note the late game options in Soul Foundry, Night's Whisper, Phyrexian Arena and Hammer of Bogardan.

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