I'm quite late with this report, but better late than never.
- Naka (G Aggro) 4-0, 8-2
- Vitinho (UB Reanimator-Control) 2-2, 4-4
- Kamila (BR Midrange) 2-2, 4-5
- Samuel (WUB Control) 1-3, 4-6
- Thomas (UR Aggro-Control) 1-3, 4-7
Great Sable Stag
For the first time I drafted a monocolored deck. Yeah, a bit late, but I never thought that cutting your potential card pool by nearly 50% and being open on the color's weaknesses was worth the mana stability. I had not considered the raw power that playing a cube's worth of the same color brought, though.
This deck is extremely straightforward - play creatures, buff them and swing for 20 damage. Each card in the deck, except for Aeolipile, Harmonize and Stunted Growth works towards that goal, meaning those three cards - note how far off green's slice of the color pie they are - were quite important to win in certain situations - Harmonize to refuel after a wave of attacks, Aeolipile to kill small creatures and Stunted Growth consolidate a controlled board.
The deck's stars were probably the auras and equipment that created huge monsters fast and gave them trample. I had problems with defensive artifacts and enchantments too - solved when I was lucky to draw Wickerbough Elder - and with problematic creatures, which were removed with Aeolipile, Silklash Spider or some bluffing and combat tricks.
Visara the Dreadful
Elixir of Immortality
Inquisition of Kozilek
Hymn to Tourach
Decree of Pain
A deck that looks like a classical UB control deck, but with a reanimation package (Necromancy and Diabolic Servitude) and good discard outlets that also help filter the deck (Enclave Cryptologist and Compulsion), may cheat its several finishers into play. This comes at the cost of a weaker early control suite, with little creature removal for a black deck, but makes up for it with multiple lives for its fatties. Necrotic Ooze is quite sinergistic with Royal Assassin and Visara the Dreadful, although it's easy to forget that.
Wall of Razors
A midrange with huge sheer power, very reminiscent of Jund. Several of the cards are two for ones (Nekrataal, Bituminous Blast, Blazing Specter, Blightning among others), creating overwhelming card advantage when allowed. There is some tension between offense and defense in the early game - Hellspark Elemental and Goblin Patrol don't usually go with Wall of Razors and Solemn Simulacrum -, but each side helped in a matchup: defense against aggro and early offense against control.