Wednesday, April 20, 2011

Draft Report - Apr 02, 2011

I'm quite late with this report, but better late than never.

- Naka (G Aggro) 4-0, 8-2
- Vitinho (UB Reanimator-Control) 2-2, 4-4
- Kamila (BR Midrange) 2-2, 4-5
- Samuel (WUB Control) 1-3, 4-6
- Thomas (UR Aggro-Control) 1-3, 4-7

G Aggro

14 Forest
Mishra's Factory

Basking Rootwalla
Essence Warden
Scute Mob
River Boa
Silhana Ledgewalker
Kavu Predator
Albino Troll
Garruk's Companion
Selesnya Guildmage
Great Sable Stag
Ohran Viper
Wickerbough Elder
Phantom Centaur
Silklash Spider

Giant Growth
Loxodon Warhammer
Boar Umbra
Elephant Guide
Stunted Growth

For the first time I drafted a monocolored deck. Yeah, a bit late, but I never thought that cutting your potential card pool by nearly 50% and being open on the color's weaknesses was worth the mana stability. I had not considered the raw power that playing a cube's worth of the same color brought, though.

This deck is extremely straightforward - play creatures, buff them and swing for 20 damage. Each card in the deck, except for Aeolipile, Harmonize and Stunted Growth works towards that goal, meaning those three cards - note how far off green's slice of the color pie they are - were quite important to win in certain situations - Harmonize to refuel after a wave of attacks, Aeolipile to kill small creatures and Stunted Growth consolidate a controlled board.

The deck's stars were probably the auras and equipment that created huge monsters fast and gave them trample. I had problems with defensive artifacts and enchantments too - solved when I was lucky to draw Wickerbough Elder - and with problematic creatures, which were removed with Aeolipile, Silklash Spider or some bluffing and combat tricks.

UB Reanimator-Control

7 Island
9 Swamp
Dimir Aqueduct

Oona's Gatewarden
Enclave Cryptologist
Royal Assassin
Necrotic Ooze
Carnifex Demon
Draining Whelk
Visara the Dreadful
Platinum Angel

Elixir of Immortality
Inquisition of Kozilek
Hymn to Tourach
Legacy's Allure
Crystal Ball
Erratic Portal
Diabolic Servitude
Demonic Collusion
Decree of Pain

A deck that looks like a classical UB control deck, but with a reanimation package (Necromancy and Diabolic Servitude) and good discard outlets that also help filter the deck (Enclave Cryptologist and Compulsion), may cheat its several finishers into play. This comes at the cost of a weaker early control suite, with little creature removal for a black deck, but makes up for it with multiple lives for its fatties. Necrotic Ooze is quite sinergistic with Royal Assassin and Visara the Dreadful, although it's easy to forget that.

BR Midrange

8 Mountain
8 Swamp
Akoum Refuge

Goblin Patrol
Scorched Rusalka
Runed Servitor
Hellspark Elemental
Wall of Razors
Blood Knight
Solemn Simulacrum
Rosheen Meanderer
Blazing Specter
Howling Banshee
Hoarding Dragon
Sengir Nosferatu

Brute Force
Last Gasp
Vulshok Battlegear
Phyrexian Arena
Bituminous Blast

A midrange with huge sheer power, very reminiscent of Jund. Several of the cards are two for ones (Nekrataal, Bituminous Blast, Blazing Specter, Blightning among others), creating overwhelming card advantage when allowed. There is some tension between offense and defense in the early game - Hellspark Elemental and Goblin Patrol don't usually go with Wall of Razors and Solemn Simulacrum -, but each side helped in a matchup: defense against aggro and early offense against control.


  1. Well, you got a little lucky not competing with anyone for that green. You have a solid deck, but those cards don't look nearly amazing enough to be split in two.

    I don't know if it's the cards you chose for the image, but Kamila's deck looks very much like that last deck I drafted, maybe with a little less removal. Maybe I had better finishers, but I would've killed for an Arena that time.

  2. I was probably lucky that green was weak in that draft, which allowed me to draft it alone.

    Except for the cards in the image, the card selection is very different, but the play pattern is the same - removal and disruption to frustrate the opponent's plans, card advantage and midrange creatures to finish the opponent off.